This statistic presents information on the leading virtual reality content categories preferred by consumers in the United States as of October 2015. According to the survey results, 33 percent of respondents said they were interested in the VR gaming abilities, while 10 percent wanted to do virtual shopping. Sources estimate that the global VR gaming market in 2015 was worth 660 million U.S. dollars.
Preferred virtual reality (VR) content categories of consumers in the United States as of October 2015
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Fast Company. (November 6, 2015). Preferred virtual reality (VR) content categories of consumers in the United States as of October 2015 [Graph]. In Statista. Retrieved November 22, 2024, from https://www.statista.com/statistics/515550/vr-content-category-preference-usa/
Fast Company. "Preferred virtual reality (VR) content categories of consumers in the United States as of October 2015 ." Chart. November 6, 2015. Statista. Accessed November 22, 2024. https://www.statista.com/statistics/515550/vr-content-category-preference-usa/
Fast Company. (2015). Preferred virtual reality (VR) content categories of consumers in the United States as of October 2015 . Statista. Statista Inc.. Accessed: November 22, 2024. https://www.statista.com/statistics/515550/vr-content-category-preference-usa/
Fast Company. "Preferred Virtual Reality (Vr) Content Categories of Consumers in The United States as of October 2015 ." Statista, Statista Inc., 6 Nov 2015, https://www.statista.com/statistics/515550/vr-content-category-preference-usa/
Fast Company, Preferred virtual reality (VR) content categories of consumers in the United States as of October 2015 Statista, https://www.statista.com/statistics/515550/vr-content-category-preference-usa/ (last visited November 22, 2024)
Preferred virtual reality (VR) content categories of consumers in the United States as of October 2015 [Graph], Fast Company, November 6, 2015. [Online]. Available: https://www.statista.com/statistics/515550/vr-content-category-preference-usa/